

Some weapons and some upgrades of other weapons can inflict those effects on the chickens. As you might've known, the Hero can get hurt by these effects but they can also use them against the chickens. However, I said troops on each side can get those effects. As you can see above, all effects deal damage every 5 seconds and Poison/Toxic is the weakest of them all with Energy towering above all in damage/5 seconds. Now the battlefield (or space) has gotten real! Dangerous effects causing troops on each side to lose some health points have been introduced to CI6. Oh, and did you notice those "effects" like Poison, Bleed (that's weird) and Thermal/Fire or something? Check down below for Damage over Time! They have 3 different sizes, and rewards 60, 150 and 400 HP. A new award might be added where you have to not GET DAMAGED for the entire mission. To get Greatest Chicken Hunter, you have to not lose a life for the entire mission. However, increased health can avoid our oncoming demise like if you have 601+. Oh, and Black Hole ignores armor meaning they can kill you even if you have your armor on (damage resistance). Now, let's get going of the damage for each objects:Ĭollision w/ Barrier (regardless of level)

The former in the xxx/xxx is for unlockables and the latter, bloonboxes. Some unlockables and bloonboxes can be unlocked/collected to increase your total health for a mission/chapter or makes you more resistant to damage for the mission/chapter.

So yes, you start off with 25 and ends with 600. This is the maximum health of the Hero in each chapter: On the middle of the bar, there is a number: /. The Hero has a health bar below him showing green and changes hue to yellow to orange and then to red the more he gets damaged. So I've pretty much described everything above, let's move on with it.
